I finally got an unpainted metal surface and reflection, normal map.
That's the technique I wanted the most.
I think I've finally become a full-fledged FS builder.
I have learned all 3DCG construction with FSDS by myself.
I don't like getting someone else's help.
It can sometimes stall work.
Sometimes they disagree.
So I like working alone.
So it took me a lot of time to learn the techniques I have.
I came across a tool called Model Converter X and learned.
At first I was worried if I could understand it, but after repeated trial and error, I finally got the metal surface and the normal map.
I think this technique is an indispensable expression for 3DCG.
I thought I couldn't do it as an FSDS user, but I did!
Thanks to the developers of Model Converter X!
However, the font character of Model Converter X is small and difficult to work with, haha.